As I’ve said a few times, I started my writing career in the roleplaying world. The many hours spent adventuring in the imaginary worlds Dungeons and Dragons and similar games fuelled my imagination in ways that movies, TV shows, and even books never could. After I’d run a few adventures of my own, I read the professionally-published adventure modules with a more critical eye. The storylines offered the blend of heroism and peril that I found engaging, the adventure locales they presented were often interesting, but I couldn’t help but walk away slightly dissatisfied. There wasn’t enough history. I wanted to know more about the motivations of some of the personalities the players would meet along the way. I often saw opportunities for further adventures that the module writers hadn’t explored (or, more realistically, didn’t have the time to explore because of production schedules).
So I started writing modules of my own, and in so doing learned quite a bit about how to structure a storyline (a well crafted adventure is a highly interactive story, after all), and how to build a world on a small scale. I also derived a lot of satisfaction from producing something tangible that other people could read and use at their leisure. After I joined the online roleplaying community and connected with like-minded people, I found an audience as well as friends and colleagues with whom I could share ideas, and give and receive constructive criticism that pushed me even farther along my path. Eventually I moved into writing fiction, but I never forgot my roots and I enjoy returning to them from time to time.
With all that in mind I am very happy to share my latest release, an adventure module for Dungeons and Dragons (although it could be used with any system with a bit of tweaking) entitled “The Wanderer’s Grave”. This product is free to use and share, and if you have any comments I would love to hear them.